![]() (Tilt controls GAH!!!) But because the ball is tethered to the location of the player’s finger, it makes for an excellent experience navigating around tight corners. Because the object the player is controlling is a ball, this could have gone a thousand different awful ways. Side note: I’d like to take a second to talk about the controls. ![]() While the developers of Rolling Sky used this expertly, the rules of design are standard because they work. Because there are so many excellent games out there that teach players how to think and solve problems in games, this could be an interesting idea to make a game feel fresh, although it can be difficult to implement. Could going slightly against the standard rules of game design be used to throw off players? I believe so. The hammers changing back and forth give us an interesting conundrum. The falling platforms fall into the realm of standard game design by showing the player how to deal with something before introducing them to actual danger. The only way to continue to improve and eventually complete any given level is to stay calm and in control.Here we can see the player touching the platform and the larger platform falling away, creating obstacles in the future which the player may not have accounted for. If they allow their emotions to take over, they will become jumpy and jittery and end up crashing even more. After crashing at the same obstacle several times in a row, or even crashing at 10% finished immediately after having crashed at the 50% mark, a player will most certainly feel anger or frustration or both. However, when this happens, the player gets the opportunity to practice another area of self-control: anger and frustration management. This will lead to many more crashes and lost balls and hearts.Įven when they do think about the future-watching to see which obstacles are headed their way-they will still have to react quickly and may frequently end up crashing anyway. If they fail to exercise this thinking skill, choosing instead to only focus on where the ball is at the moment, they will have a shorter reaction time when they notice an obstacle. Granted, it is a very short, immediate future they are contemplating, but it is still an exercise in thinking beyond the immediate moment. This means that the player has the perfect opportunity to practice the idea of thinking about the future. Managing our actions, feelings, and behaviors.Īs mentioned in the previous section, Rolling Sky requires the player to be aware of the next one or two obstacles heading towards their ball. The only way to be truly successful at this game, and watch as few videos as possible, is to exercise stellar focus and keep the mind where it needs to be: on the ball and the next one or two obstacles heading towards the player. They will once again loose a ball and maybe even a heart. If they let their mind wander, thinking about the homework they didn't finish or the party they are going to on Friday, this fast-paced game will send their ball flying right into an obstacle. This game also requires the player to ignore external distractions. If that happens, they will crash and loose a ball and maybe even a heart too. Not only does the screen show a strictly limited portion of the path in front of them, but if they try to look too far ahead, they will end up not noticing the obstacle right in front of them. Rolling Sky helps the player sustain attention on short-term tasks by requiring them to pay attention to the obstacles that are right in front of them. Getting started and then maintaining attention and effort to tasks. Rolling Sky helps kids practice and improve the following skills: Focus The ESRB gave Rolling Sky an E for Everyone rating. Finally, the store also offers the chance to unlock new levels permanently (instead of temporarily through watching an ad) and shields to protect you from a crash. Any time a player reaches a checkpoint with a heart, they are able to restart the level from that checkpoint. There are also hearts which may be earned by watching an ad or through a purchase in the store. When the player uses all 10 balls, they watch an ad or purchase more balls in order to play more. Each time they mess up in a level, it uses one of their balls and starts the level over. The player receives 10 balls to begin with. The game also provides a record of how far the player gets in any particular level. There are many different levels, including “Fairy Tale,” “Tetris,” and “Halloween.” Each level has slightly different obstacles and can include collecting various amounts of gems or crowns. It tests the reaction time of the player through a variety of themed levels, each with vivid scenery and unique music. Rolling Sky is a 3D game where the player swipes the screen to control a ball through a level full of obstacles and jumps.
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